We're the flarking Guardians of the Galaxy!
- #Guardian Champions: Gain +7% Attack Rating.

Every sig anchor × rank at A0. Sig levels in between interpolate smoothly (PCHIP) and round to the nearest 10 BHR — matching the in-game display.
| Sig | R3 | R4 | R5 |
|---|---|---|---|
| 0 | 18,900 | 23,080 | 27,370 |
| 20 | 20,900 | 25,520 | 30,270 |
| 40 | 21,700 | 26,490 | 31,420 |
| 60 | 22,350 | 27,300 | 32,370 |
| 80 | 22,950 | 28,020 | 33,230 |
| 100 | 23,490 | 28,680 | 34,010 |
| 120 | 23,990 | 29,300 | 34,740 |
| 140 | 24,470 | 29,880 | 35,430 |
| 160 | 24,920 | 30,430 | 36,090 |
| 180 | 25,360 | 30,960 | 36,720 |
| 200 | 25,780 | 31,480 | 37,330 |
BHR at each signature level by rank (non-ascendable — A0 only). The curve is concave — sig 0 → 100 captures roughly two-thirds of the gain from sig 0 → 200.
11% chance to gain a Fury Buff for 6.5 seconds, granting + X Attack .
[tier scaling table on Fandom]
Dev Notes: When Star-Lord has his Fury Buff, throw his Special 2 for maximum damage!
FIRE: Breaks the opponent's Armor , reducing Armor Rating by X for 8 seconds.
[tier scaling table on Fandom]
AIR: Shocks the opponent, dealing X Energy Damage over 6 seconds. Shocks ignore Physical Resistance , but not Energy Resistance .
[tier scaling table on Fandom]
WATER: Drains up to 50% of the opponent's max Power .
EARTH: Places a Heal Block on the opponent, stopping all healing effects for 11 seconds.
Dev Notes: Star-Lord’s Element Gun effects are random and are applied from his Special 2 and Special 3.
As blows are exchanged, Star-Lord familiarizes with opponents' techniques, increasing Attack by X for each hit of the Combo Meter to maximum of 400 hits.
[tier scaling table on Fandom]
Star-Lord gains X Block Proficiency for every hit of his opponent’s Combo Meter.
[tier scaling table on Fandom]
Dev Notes: Star-Lord’s Signature Ability is key to his damage. A maxed Star-Lord will be able to take down the mightiest of foes!
What makes a kick to the face better? Rockets, and a little pelvic sorcery.
Deals 20% bonus damage when striking a charging enemy.
Dev Notes: This Special Attack is useful if Star-Lord finds himself backed in a corner because it creates distance between himself and his opponent.
Star-Lord fires a shot from his Element Gun, but not before smacking his opponent in the face.
Star-Lord's Element Gun selects one element at random each time it fires. Each element has a different effect when it strikes the opponent.
Dev Notes: Star-Lord’s Special 2 is the Special for maximum damage. The higher Star-Lord’s combo is when he throws it, the more damage will be dealt!
With heroism like this, soon everyone in the galaxy will know the name "Star-Lord".
Star-Lord's Element Gun selects one element at random each time it fires. Each element has a different effect when it strikes the opponent.
Dev Notes: Star-Lord should throw his Special 3 in situations where he can’t throw his Special 2. If Star-Lord needs to create distance between his opponent is such an example.
Bringing this champion enables the following synergies for other champions in your team. The host's effect text is shown so you can see what benefit the pairing unlocks.